Nov 2015: Start
Jun 2016: Completion of design phase
Aug 2016: Test phase
Sep 2016: Improvements
Dec 2016: Launch
To evaluate and build financial capabilities among young people.
Information Communications Technology (ICTs) and gamification (the use of game elements, techniques and dynamics in non-recreational activities) as a way to teach complex subjects in a fun and accessible manner.
The application is now ready to be tested. In its first phase, an expected 1,250 young people will participate, while a scale up is expected to take the app to secondary schools in Brazil in the second phase.
Key partners: SWIFT, Ford Foundation
Phase: Implementation of the pilot